Big news on the Shadowbane front today. Wolfpack went public with a large part of what they plan to do with Shadowbane – and it looks sweet.
In a market populated by less than a handful of titles, Wolfpack Studios, Inc. is touting a new style of game play, created through the coupling of two distinct game concepts – Roleplaying and Large-Scale Strategy games – into one cohesive whole.
Roleplaying games, a staple of the gaming industry for years, typically focus around a single character or small group of characters exploring the world in search of treasure and adventure. Strategy games, on the other hand, center on commanding troops and acquiring territories, and players take on the roles of generals and nobles to make decisions that impact the entire world.
This design adds a large-scale warfare system on top of the fully functional Roleplaying game – allowing the more strategic-minded players to bind together and vie for control of territories within the online world. In a massively multi-user setting, this twist gives rise to a whole new realm of game play – guild politics and siege warfare.
Go here for the full article.
I like this. I like this a LOT. This has the potential of a whole new gaming experience; the primary problem with ORPG PvP up to this point is that it is, on the whole, nothing more than pointless gang warfare. The strategy layer tries to break this paradigm – finally, something to fight over besides “we r0x j00”.
For more information, check a very special episode of Diff’rent Strokes, where Kimberly explains to a hurting Willis that sometimes, no really does mean no.